Hi, I’m DENMarkus!
I'm Markus, a 19-year-old 3D Artist from Denmark.
I've been creating 3D art for over four years, starting with personal Unity game projects and eventually collaborating with companies like Good Kid on physical merchandise. I'm always looking for opportunities to work with talented people, explore new art styles, and continue expanding my creative skills through a wide variety of projects!
Rigged Character Models (2026)
Rigged characters from multiple sources and inspirations.
Fully modelled, textured, and rigged by me using Blender (v5.0) and Blockbench for texturing
Short Animations (2025-2026)
All assets, animations and environments set up and rendered in Blender.
Good Kid - Tarot Card
This was a commissioned artwork from the band Good Kid, in which i designed the artwork for a physical merch item in a set of themed Tarot Cards you could collect!
Modelling and Texturing
Programs used: Blender, Substance 3D Painter, Blockbench
I've been using Blender on and off for over four years. Through developing multiple game projects, I've gained experience creating clean topology, efficient UV unwraps, and optimized, game-ready assets.
For both realistic and stylized props, I use Substance 3D Painter for texturing. For stylized pixel-art models, I use Blockbench!
Character Rigging
Programs used: Blender
Alongside creating and rigging player characters for game projects, I've also produced paid user-generated content (UGC) for Rec Room. This work requires a strong understanding of character rigging and weight painting to ensure models deform correctly and avoid clipping across a wide range of player body types and animations.
Animation
Programs used: Blender
Skillset:
I’ve been working on silly short animations in my free time, which have required me to learn many of the principles of animation. I’ve not quite reached professional level but i am learning everyday!
Game Development
Programs used: Unity, Unreal Engine
I’ve had the pleasure of working with multiple friends on Unity and Unreal Engine game projects as a side hobby. As a result of that, I know the jist of importing/exporting models for Unity and Unreal, and a basic knowledge of how to navigate the engines!
Low-poly Game Assets (2025)
Made for a personal Unity game project (Unreleased)
Textured using Blockbench
Rec Room UGC (2025-2026)
Textured using Substance 3D Painter
In 2025, I was invited to be one of the first 20 people
with access to Rec Rooms ‘‘Avatar Studio’’, a Unity extension that allowed us to
make custom Avatar items, which could be bought in game. Here’s some of the designs i made!